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fix: ambient sound is not active when silent and looping after change… #954

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@golukon golukon commented Mar 8, 2024

If you launch a map, var m_fActive of ambient_sound will be TRUE. But this is incorrect, if entity has silent flag

@s1lentq s1lentq force-pushed the master branch 4 times, most recently from a363cba to 79cfd71 Compare July 14, 2024 19:18
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